Severed Genesis > Blog > An Evolving World

An Evolving World

Posted by Bob on September 11, 2012

It's been forever since I have written a blog post for Severed Genesis, but things have been so busy since this past May. Since that time, the concept of the Elder World has started to take shape. One of the main features of the Elder World has always been what I call "the Edge" ...literally, the edge of the world. However, after much discussion, the idea of a flat world didn't quite sit well with one of my fellow game designers. As a compromise, I figured out a way to include the Edge while still giving the world a familiar round marble shape - albeit, slightly cracked.

In the Severed Genesis story, the gods of the Elder World brought together massive chunks of rock (the continents) and placed them together in jigsaw puzzle fashion and into a roughly round shape. Holding the continents together with the divine formula of super glue didn't seem quite feasible, so I developed the concept of massive crystals on each of the continents that pulled towards one another at a focal point. One can only assume that these crystals create some sort of graviton field that help to hold the world together.

Unlike our own cozy planet Earth with its vast oceans, the space in between the continents of the Elder World is not filled with water. Rather, it is a dark void called the Oblivion from which no one has ever returned. This is a concept from the original storyline that I am so glad I was able to include in the ever-evolving Severed Genesis story.

In the Elder World, throwing someone over the Edge is the ultimate form of punishment - once they’re gone, they’re gone for good.  No one has ever returned, so in some societies, this has become a form of capital punishment and a preferred method over messy beheadings.

The Edge, with its dark and mysterious overtones, is also a good place for aberrations to be born. Most people in the Elder World fear the Edge for just this reason. Plants and animals that live on the Edge tend to become twisted as the years pass. Horrible creatures tend to appear at random near the Edge, rearing their ugly heads at the most inopportune times.

Because of the dangers involved, most people tend to avoid living near the Edge. It’s just darn inconvenient to drive an ettercap out of one’s cornfield in the middle of the night. For those people who dare to tempt fate by living near the Edge, their boldness is usually rewarded with madness and disfigurement. It’s a risk worth taking if someone trying to achieve an imperfect solitude.

More so, the Edge is a great feature for adding intrigue to the Elder World. Even the gods do not have a definite answer for what is “down there” over the Edge. It is a sinister chasm from which there is no return. Indeed, the Edge and the Oblivion make quite a team when it comes to storytelling. 

Meet Bob Barcus

Bob Barcus

Bob Barcus has been playing tabletop RPGs since 2004. He started off playing Dungeons & Dragons 3.5 and progressed through a whole slew of other RPGs until finally finding the Pathfinder Roleplaying Game. He is the owner of Apheus Solutions, LLC, which is the publisher of the Severed Genesis Campagin Setting. He is also a recovering World of Warcraft player, where he preferred to play undead warlocks. He occassionally plays Magic: The Gathering, choosing to play his vampire deck whenever possible. Bob enjoys spending time with his friends and family. He is an avid railfan, although he would never consider himself a "foamer."

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